How to play
Shoot enemy ships and collect the plasma they drop to fill your power meter. When the meter is full your ship ranks up and gains firepower. All those extra bullets burn a lot of plasma, so the meter slowly drains over time. You also lose plasma when your ship takes damage.
In Conquest mode your ship has a health bar and the repair power-up fills it back up. It also has infinite continues, use that mode to learn the game. Other modes are less forgiving, so lock in!
Firing is automatic. Your ship isn't designed to contain plasma without constant venting.
Gamepad (Recommended)
| Move | Left stick or d-pad |
|---|---|
| Bomb | A |
| Slow | Hold LB or LT for precise movement |
| Boost | Hold RB or RT to move faster if you're not on max sensitivity |
| Pause | Start |
Mouse & keyboard
| Move | The ship follows the mouse, or move with WASD / arrow keys |
|---|---|
| Bomb | B or Ctrl |
| Slow | Hold Shift for precise movement |
| Pause | Esc or Space |
Enemies drop shields, weapons, wingmen, repairs, and bombs. Timed power-ups show an icon with a countdown so you know how long is left.
Bombs destroy every enemy bullet on screen and damage every ship when used intentionally. Enemy bullets also turn into points and plasma. A bomb will also trigger automatically to protect you from a hit, but the blast radius will be smaller and without extra points and plasma.
You earn bonus points for destroying every enemy in a formation and finishing levels quickly. Being fast and thorough is the best way to rack up a high score. The score multiplier climbs over time and resets when you get hit in Conquest mode.
- Conquest Learn the campaign's 100 levels in this mode with a health bar and infinite continues.
- Challenge The weekly gauntlet. Enemies, drops, even drop trajectories are the same for every player. It's short, difficult, and a fair competition each week for every player. Fresh levels and a fresh leaderboard every week.
- Hardcore Conquest mode for advanced players, this is the true clear.
- Survival Relentless enemies and a time limit. Score everything you can before the clock runs out, collect time extension power-ups to push further.
- Blockade Assault an endless dangerzone of enemy walls and turrets. How deep can you push?
Challenge mode is a fresh gauntlet every week: one seeded run with identical levels, enemies, and drops for every player on Earth. One hit ends it.
It's short and hard. You can finish in about five minutes if you survive that long, and finishing means learning the week's patterns and drops. When the week rolls over you get new levels and a fresh leaderboard, global or friends-only.
The mode needs to see Steam's clock once to know the current week, so if CHALLENGE is missing from the mode dial, run the game with Steam online and it appears. The free demo has this mode in full, the same gauntlet the full game is flying that week, on its own leaderboards.
Plasma Sky is a vertical game, and it can turn to match your hardware. The ROTATION dial in Options has TATE modes for physically rotated monitors, in both directions.
The STEAM DECK mode rotates the picture and the controls together, so you can hold the Deck sideways and fly a full-height vertical field.
I recommend the default rotation for most setups, it allows you to use the score tracer that lives in the margin, and there's an advantage in seeing more of the screen in one glance. Landscape mode sounds like a better idea than it actually is, please try any other mode first!
- What's in the widescreen margins?
- A living frame: nebula, stars, glow, and the score panels. FILL SIDES, SIDE GLOW, and SIDE INFO in Options tune it, you can have plain black bars if you'd rather.
- Where do my saves and scores live?
- In %APPDATA%\Spikepit\PlasmaSky. Leaderboard scores live on Steam.
- Do you collect any data?
- No. The privacy policy is short.
- Something else?
- Email support@spikepitgames.com or drop into the Discord. Let me know what you think!